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<title>whiteblaizer's CGPortoflio Gallery</title>
<link>http://whiteblaizer.cgsociety.org/gallery/</link>
<description>whiteblaizer's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>El Fanatico | The Zealot</title>
	<link>http://whiteblaizer.cgsociety.org/gallery/760075</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g25/5225/5225_1241528070_small.jpg"><br><br>This is my last low poly character, old school work. Is a work i have done in almost a month, working in my spare time at weekends and taking special interest in the texture work. The character represents a special soldier from a race with a fanatical religious cult.<br />
<br />
The whole process of texturing was done in Modo, except for the shield. Photoshop was used to remove some artifacts, and 3ds max for the rigging.<br />
<br />
About its specs, the model have less than 7000 polygons (tris), less than 6000 without lance and shield. The character uses varios maps from 2048x pixels to 512x, all diffuse, and a maps as mask for the metallic shader.<br />
<br />
All the comments and critics are wellcome.<br />
<br />
Hope you like it]]>
	</description>
	<pubDate>Tue, 05 May 2009 07:53:09 +0000</pubDate>
	</item>
	<item>
	<title>Don't Feed the Plant</title>
	<link>http://whiteblaizer.cgsociety.org/gallery/496863</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5225/5225_1180003848_small.jpg"><br><br>&quot;Don't feed the plant&quot;, this is my latest work. For this little piece i did a small funny plant, maybe result of laboratory experiments. I did all the work in modo and the textures with photoshop. Max were used only for the rig. Comments and Critics are wellcome.<br />
]]>
	</description>
	<pubDate>Wed, 16 May 2007 14:05:27 +0000</pubDate>
	</item>
	<item>
	<title>My Cgchat Pocket Monster entry</title>
	<link>http://whiteblaizer.cgsociety.org/gallery/488970</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5225/5225_1177372782_small.jpg"><br><br>Long time i didn't post anything in this forums.<br />
<br />
Well, here's a model i finished for the comp at cgchat this afternoon in my country.<br />
The model is around 1000 tris and the texture is a single 256x256 map plus an extra autoilumination map for the eyes . The texture used on the render is 512x512.<br />
<br />
The model was modelled in modo, painted with photoshop+bodypaint and rigged and rendered with scanline in Max.<br />
<br />
You can see the process here: <a href="http://www.cgchat.com/forum/showthread.php?t=26746&amp;page=2" target="_blank">http://www.cgchat.com/forum/showthr...?t=26746&amp;page=2</a><br />
I did a high poly version of the model aswell.<br />
<br />
Here's the concept i did<br />
<img src="http://www.blog.whiteblaizer.com/wp-content/uploads/2007/04/pocket_monster.jpg" border="0" alt="" /> <br />
<br />
This is all ^^, i hope you like it.<br />
Any C&amp;C are wellcome.<br />
<br />
See you<br />
<br />
PD: I'm avaliable for freelance work]]>
	</description>
	<pubDate>Mon, 23 Apr 2007 23:59:44 +0000</pubDate>
	</item>
	<item>
	<title>Game Art - Sea Monster</title>
	<link>http://whiteblaizer.cgsociety.org/gallery/305043</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5225/5225_1135690151_small.jpg"><br><br>Low poly character i did in those 2 past days. 2250 polygons and a texture of 1024x1024 pixels of resolution. The original was made at a resolution of 2000+ pixels.<br />
Not much to say, if you have any comment and suggestion, are welcome.<br />
Happy new year!<br />
]]>
	</description>
	<pubDate>Tue, 27 Dec 2005 13:29:13 +0000</pubDate>
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